Silent Archaea :: An update
July 30, 2007
Hey all,
Well, I´ve been doing some work with the game. Regarding my last problem (the sanity attribute and dice mechanics) I decided to go the easy and most obvious way as recommended by Adam. Same ammount of points for all human characters, no change in the dice. I am saving that one for a (hopefully) next design, where it makes some sense (the random die difficulty roll mechanic, that is)
Now, about “human characters,” I decided to have a little more variety. This means playing around with the setting. I´m thinking about alien characters. Nothing extreme though, kind of star trek-ish. It will give some differing dice in attributes and sanity points though. The game´s scope is limited and simple enough. No need to save text on this.
And speaking of setting, I´m trying to find that balance between interesting and non-intrusive. This game is definetly based heavily on the setting, and that´s why I want to leave a lot to the player´s imagination and the GM´s choice. Not easy, but it´s nice to leave all the strange names to the players :)
The development is taking form in spanish for the moment, so the next english version will probably be quite polished and playable (hopefully)
This really needs to be a game by the time next GC begins!
Cheers!!