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	<title>Headquarters Unicron</title>
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	<link>http://hqunicron.wordpress.com</link>
	<description>Robots in disguise!</description>
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		<title>Headquarters Unicron</title>
		<link>http://hqunicron.wordpress.com</link>
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			<item>
		<title>Silent Archaea :: An update</title>
		<link>http://hqunicron.wordpress.com/2007/07/30/silent-archaea-an-update/</link>
		<comments>http://hqunicron.wordpress.com/2007/07/30/silent-archaea-an-update/#comments</comments>
		<pubDate>Mon, 30 Jul 2007 21:16:24 +0000</pubDate>
		<dc:creator>Dogui</dc:creator>
				<category><![CDATA[Silent Archaea]]></category>

		<guid isPermaLink="false">http://hqunicron.wordpress.com/2007/07/30/silent-archaea-an-update/</guid>
		<description><![CDATA[Hey all,
Well, I´ve been doing some work with the game. Regarding my last problem (the sanity attribute and dice mechanics) I decided to go the easy and most obvious way as recommended by Adam. Same ammount of points for all human characters, no change in the dice. I am saving that one for a (hopefully) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=22&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Hey all,</p>
<p>Well, I´ve been doing some work with the game. Regarding my last problem (the sanity attribute and dice mechanics) I decided to go the easy and most obvious way as recommended by Adam. Same ammount of points for all human characters, no change in the dice. I am saving that one for a (hopefully) next design, where it makes some sense (the random die difficulty roll mechanic, that is)</p>
<p>Now, about &#8220;human characters,&#8221; I decided to have a little more variety. This means playing around with the setting. I´m thinking about alien characters. Nothing extreme though, kind of star trek-ish. It will give some differing dice in attributes and sanity points though. The game´s scope is limited and simple enough. No need to save text on this.</p>
<p>And speaking of setting, I´m trying to find that balance between interesting and non-intrusive. This game is definetly based heavily on the setting, and that´s why I want to leave a lot to the player´s imagination and the GM´s choice. Not easy, but it´s nice to leave all the strange names to the players :)</p>
<p>The development is taking form in spanish for the moment, so the next english version will probably be quite polished and playable (hopefully)</p>
<p>This really needs to be a game by the time next GC begins!</p>
<p>Cheers!!</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Dogui</media:title>
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		<item>
		<title>Schizonauts: Actual Play by Way of Chat Log</title>
		<link>http://hqunicron.wordpress.com/2007/07/16/schizonauts-actual-play-by-way-of-chat-log/</link>
		<comments>http://hqunicron.wordpress.com/2007/07/16/schizonauts-actual-play-by-way-of-chat-log/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 14:56:09 +0000</pubDate>
		<dc:creator>fredhicks</dc:creator>
				<category><![CDATA[Schizonauts]]></category>

		<guid isPermaLink="false">http://hqunicron.wordpress.com/2007/07/16/schizonauts-actual-play-by-way-of-chat-log/</guid>
		<description><![CDATA[
Rob: No worries. How went Schizonauts testing?

me: Kinda fantastic.
Endgame is improved but not fixed.
My players had huge, huge buy-in.
Oh, and remember the story from GenCon, about the girl and guy, where the guy didn&#8217;t game, and the guy out-RP&#8217;ed her playing Jimmy Hoffa when they were demoing DRYH?
She was at my table.
Small freaking world.

Rob: laughs

me: Anyway, yeah, the guy [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=21&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>No worries. How went Schizonauts testing?</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>Kinda fantastic.</span></p>
<p class="bz_msg_cont">Endgame is improved but not fixed.</p>
<p class="bz_msg_cont">My players had huge, huge buy-in.</p>
<p class="bz_msg_cont">Oh, and remember the story from GenCon, about the girl and guy, where the guy didn&#8217;t game, and the guy out-RP&#8217;ed her playing Jimmy Hoffa when they were demoing DRYH?</p>
<p class="bz_msg_cont">She was at my table.</p>
<p class="bz_msg_cont">Small freaking world.</p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span><strong>laughs</strong></span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>Anyway, yeah, the guy I picked to be the starter (I semi-GMed it, basically facilitating and knowing the rules) was fantastic.</span></p>
<p class="bz_msg_cont">His agent had some nasty backhistory that came out real early on &#8212; wife who poisoned herself and may have killed one of the gatekeepers for Palace</p>
<p class="bz_msg_cont">And then we switch to his thief</p>
<p class="bz_msg_cont">with the memory trigger &#8220;I shot her dog.&#8221;</p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>Oh geez</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>And it&#8217;s TOTALLY a hilarious/dark Pulp Fiction moment</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>That rocks</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>Yeah.</span></p>
<p class="bz_msg_cont">It set the tone and made the game fantastic from there on out</p>
<p class="bz_msg_cont">We had a tight schedule, 3.5 hours</p>
<p class="bz_msg_cont">Because Rachel (the girl) had to go at 10</p>
<p class="bz_msg_cont">But we got character creation, one full round of Flashback (so everyone had only one card, one bleed), then full endgame, then final resolution with EVERYONE doing identity crisis</p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>Oh man</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>Came out three agents to one&#8230; the funny thing is:</span></p>
<p class="bz_msg_cont">The guy who <strong>had</strong> the agent card but went into identity crisis &#8212; my starter &#8212; did his Who Am I conflict and won narration</p>
<p class="bz_msg_cont">And chose to be thief</p>
<p class="bz_msg_cont">It was hot</p>
<p class="bz_msg_cont">Because he had this FAT STACK of coins on thief</p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>Dizzam</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>So everyone else went through crisis and for whatever reason came out agent</span></p>
<p class="bz_msg_cont">And just barely beat his stack</p>
<p class="bz_msg_cont">8 to 5 i think</p>
<p class="bz_msg_cont">Oh, and with everyone dead</p>
<p class="bz_msg_cont">(I said &#8220;you can shoot people but they can&#8217;t die until Final Resolution&#8221;, btw. Worked out reasonably well, but felt a little strained after the bullets started flying early in Endgame)</p>
<p class="bz_msg_cont">(So I may need to upgrade to a prohibition on PC-on-PC lethal violence until Final Res)</p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span><strong>nods</strong></span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>I think at least one player lost narration on Who Am I</span></p>
<p class="bz_msg_cont">So that was great</p>
<p class="bz_msg_cont">And I think one player won both narrator and judge on it, and I used my new rule of &#8220;you have to give one of those away if you win both&#8221; in this running of it, so had to give up narrator or judge on Who Am I&#8230;</p>
<p class="bz_msg_cont">&#8230; and gave away narrator</p>
<p class="bz_msg_cont">And I&#8217;m all HELLS YES</p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>Oh, that&#8217;s a nice rule.</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>Yes.</span></p>
<p class="bz_msg_cont">Oh best of all</p>
<p class="bz_msg_cont">You give it away to a contributor, never your direct opposition</p>
<p class="bz_msg_cont">So we had at least one conflict in the game where this happened</p>
<p class="bz_msg_cont">Actor invites visitor. Visitor wins both.  Visitor gives away narrator to a contributor.  Actor has scene decided by two different people that AREN&#8217;T HIM.</p>
<p class="bz_msg_cont">That&#8217;s kind of exactly what I want to see happen on occasion, and it&#8217;s part of why the narrator/judge split really excites me.</p>
<p class="bz_msg_cont">Regardless of where Schizonauts heads, I feel like that&#8217;s a mechanic I want to port the hell out of.</p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>Indeed</span></p>
<p class="bz_msg_cont">It also proves soemthing I like</p>
<p class="bz_msg_cont">That peopel don&#8217;t need to tell their own stories allt he time</p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>(btw, I&#8217;m probably going to post this section of the chat somewhere, since I don&#8217;t figure I&#8217;m going to find time for a full writeup of AP)</span></p>
<p class="bz_msg_cont">Yep. In fact Schizonauts is founded on the idea that it&#8217;s better when they don&#8217;t.</p>
<p class="bz_msg_cont">Which is why the &#8220;you can&#8217;t have both&#8221; rule.</p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>Ayup</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>Which on retrospect is so obvious to my design goals that I don&#8217;t know why it wasn&#8217;t in there to start.</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>Like you need more proof of th eutility of actual play? <img src="http://mail.google.com/mail/images/cleardot.gif" style="background-image:url('http://mail.google.com/mail/im/emotisprites/smile.png');background-position:0 -132px;" alt="[smile]" height="12" width="13" /></span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>Oh, I&#8217;ve known that the only way Schizo gets to publication is by me running several of these things, minimum.</span></p>
<p class="bz_msg_cont">I just hope it becomes a game that other people can run without having a problem. It&#8217;s very rules-dense, hard to explain in text in a way that gets across that it&#8217;s actually pretty straightforward on-the-ground.</p>
<p class="bz_msg_cont">Hell, I&#8217;m coming to realize that this is essentially my shtick</p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>Yep</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>Stuff that looks a lot more complicated than it actually is (cf DRYH)</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>Rob: </strong><span>Well, it&#8217;s all about &#8220;Hey, this thing worked awesomely. Now to actually <em>describe</em> how it happened.&#8221; and it&#8217;s a lot like trying to teach drawing from a book</span></p>
<p></span><span></p>
<p class="bz_msg"><strong>me: </strong><span>Yeah.</span></p>
<p class="bz_msg_cont">okay, time to take this over to Headquarters Unicron and post. <img src="http://mail.google.com/mail/images/cleardot.gif" style="background-image:url('http://mail.google.com/mail/im/emotisprites/nose_grin.png');background-position:0 -132px;" alt="[nose grin]" height="12" width="13" /></p>
<p></span></p>
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			<media:title type="html">fredhicks</media:title>
		</media:content>

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			<media:title type="html">[smile]</media:title>
		</media:content>

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			<media:title type="html">[nose grin]</media:title>
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		<item>
		<title>Schizonauts Playtesting on the Horizon</title>
		<link>http://hqunicron.wordpress.com/2007/07/14/schizonauts-playtesting-on-the-horizon/</link>
		<comments>http://hqunicron.wordpress.com/2007/07/14/schizonauts-playtesting-on-the-horizon/#comments</comments>
		<pubDate>Sat, 14 Jul 2007 04:34:59 +0000</pubDate>
		<dc:creator>fredhicks</dc:creator>
				<category><![CDATA[Schizonauts]]></category>

		<guid isPermaLink="false">http://hqunicron.wordpress.com/2007/07/14/schizonauts-playtesting-on-the-horizon/</guid>
		<description><![CDATA[Tomorrow I&#8217;ll be running a playtest of Schizonauts up at a local apartment con &#8220;AdamCon&#8221;.  A week later, I&#8217;ll be running another one at DexCon (on Thursday, I think).
As a part of this, I&#8217;ve been putting together a rules summary &#8220;sheet&#8221; for the game.  Yep, it&#8217;s official &#8212; my game is very rules-y. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=19&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Tomorrow I&#8217;ll be running a playtest of Schizonauts up at a local apartment con &#8220;AdamCon&#8221;.  A week later, I&#8217;ll be running another one at DexCon (on Thursday, I think).</p>
<p>As a part of this, I&#8217;ve been putting together a rules summary &#8220;sheet&#8221; for the game.  Yep, it&#8217;s official &#8212; my game is very rules-y.  I could probably pare this thing down, but it&#8217;s already looking to be three pages and change &#8212; not shocking that a 38 page game with several structured phases might need 3-4 pages to summarize, but all the same I still worry that it&#8217;s <em>too</em> rules-y.  That said, I don&#8217;t know entirely how to achieve the effects I want to achieve without the &#8220;strong rules&#8221; implementation.</p>
<p>Playtests will have to be what teach me whether this is an unresolvable gut feeling, a gut feeling in error, or something that I need to spend a few years working on to get into a lighter but still successful form.</p>
<p>While I&#8217;m fretting, I&#8217;m not actually deeply <em>worried</em> &#8212; in part because during the development of Schizonauts, I got a chance to at least run one playtest of it which was actually fairly successful.  So this new round of playtests is more a test of <em>tweaks</em> than of <em>major rules</em> &#8230; though the major rules still need a work-out beyond the first.It&#8217;s possible that what I&#8217;m struggling with more is the ability to summarize the rules succinctly, rather than the rules themselves.</p>
<p>Gah. :)</p>
<p><strong>Edit</strong>: I&#8217;ve now spent the better portion of my evening writing the summary.  That&#8217;s the problem when you produce your most rules-intense design to date; condensing the sonofabitch is <em>hard</em>.  It ended up the full four pages long, and not in a big font size either.  Doubtless I could have saved half a page by being a little less wordy, but with two playtests in the next week, I needed to make it go on the page however it would go.  I just wish it hadn&#8217;t taken as many hours as it did.</p>
<p>The result is here: <a href="http://www.evilhat.com/lab/schizonauts-summary-of-play.pdf" target="_blank">http://www.evilhat.com/lab/schizonauts-summary-of-play.pdf</a></p>
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			<media:title type="html">fredhicks</media:title>
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		<title>A Penny For My Thoughts Lives</title>
		<link>http://hqunicron.wordpress.com/2007/07/03/a-penny-for-my-thoughts-lives/</link>
		<comments>http://hqunicron.wordpress.com/2007/07/03/a-penny-for-my-thoughts-lives/#comments</comments>
		<pubDate>Tue, 03 Jul 2007 00:36:03 +0000</pubDate>
		<dc:creator>ptevis</dc:creator>
				<category><![CDATA[Other Projects]]></category>

		<guid isPermaLink="false">http://hqunicron.wordpress.com/2007/07/03/a-penny-for-my-thoughts-lives/</guid>
		<description><![CDATA[Development on my game, A Penny For My Thoughts, continues over on the Master Mines blog. I&#8217;ve just posted a new draft. Feel free to give it a look-see and comment.
Go Team Unicron!
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=18&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Development on my game, A Penny For My Thoughts, continues over on the <a href="http://mastermines.wordpress.com">Master Mines</a> blog. I&#8217;ve just posted a new draft. Feel free to give it a look-see and comment.</p>
<p>Go Team Unicron!</p>
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		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/d932fcc2d9669067cc44ca3cd4035a8d?s=96&#38;d=identicon" medium="image">
			<media:title type="html">ptevis</media:title>
		</media:content>
	</item>
		<item>
		<title>The results are in!</title>
		<link>http://hqunicron.wordpress.com/2007/06/04/the-results-are-in/</link>
		<comments>http://hqunicron.wordpress.com/2007/06/04/the-results-are-in/#comments</comments>
		<pubDate>Mon, 04 Jun 2007 06:54:16 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Bone White, Blood Red]]></category>
		<category><![CDATA[Home Sweet Home]]></category>
		<category><![CDATA[Schizonauts]]></category>

		<guid isPermaLink="false">http://hqunicron.wordpress.com/2007/06/04/the-results-are-in/</guid>
		<description><![CDATA[Game Chef 07 results
Congrats to Fred for continuing a sweep with Schizonauts taking first place this year!
Home Sweet Home tied for 4th with my own Bone White, Blood Red, so Team Unicron really cleaned up. Woot!
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=17&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.game-chef.com/workshop/comments.php?DiscussionID=685">Game Chef 07 results</a></p>
<p>Congrats to Fred for continuing a sweep with <strong>Schizonauts</strong> taking first place this year!</p>
<p><strong>Home Sweet Home</strong> tied for 4th with my own <strong>Bone White, Blood Red</strong>, so Team Unicron really cleaned up. Woot!</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Kynn</media:title>
		</media:content>
	</item>
		<item>
		<title>Most Theoryful Schizonauts!</title>
		<link>http://hqunicron.wordpress.com/2007/05/28/most-theoryful-schizonauts/</link>
		<comments>http://hqunicron.wordpress.com/2007/05/28/most-theoryful-schizonauts/#comments</comments>
		<pubDate>Mon, 28 May 2007 00:08:31 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Schizonauts]]></category>

		<guid isPermaLink="false">http://hqunicron.wordpress.com/2007/05/28/most-theoryful-schizonauts/</guid>
		<description><![CDATA[Congrats to Fred Hicks on Schizonauts being named Most Theoryful Game! (Whatever that means! It&#8217;s still good, I&#8217;m sure!)
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=16&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Congrats to Fred Hicks on <a href="http://www.game-chef.com/workshop/comments.php?DiscussionID=681">Schizonauts being named Most Theoryful Game</a>! (Whatever that means! It&#8217;s still good, I&#8217;m sure!)</p>
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		<slash:comments>3</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/bb627fbbb80168507f03414cd5279e33?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Kynn</media:title>
		</media:content>
	</item>
		<item>
		<title>[BWBR] First Actual Play Report</title>
		<link>http://hqunicron.wordpress.com/2007/05/22/bwbr-first-actual-play-report/</link>
		<comments>http://hqunicron.wordpress.com/2007/05/22/bwbr-first-actual-play-report/#comments</comments>
		<pubDate>Tue, 22 May 2007 08:06:12 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Bone White, Blood Red]]></category>

		<guid isPermaLink="false">http://hqunicron.wordpress.com/2007/05/22/bwbr-first-actual-play-report/</guid>
		<description><![CDATA[Hi everyone,
Here&#8217;s a link to the first Actual Play report on playtesting for Bone White, Blood Red.
I know I was wordy&#8230;sorry! Hope it&#8217;s not too dreadfully long to read.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=15&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Hi everyone,</p>
<p>Here&#8217;s a link to <a href="http://www.story-games.com/forums/comments.php?DiscussionID=3108">the first Actual Play report on playtesting for Bone White, Blood Red.</a></p>
<p>I know I was wordy&#8230;sorry! Hope it&#8217;s not too dreadfully long to read.</p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/hqunicron.wordpress.com/15/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/hqunicron.wordpress.com/15/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hqunicron.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hqunicron.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hqunicron.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hqunicron.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hqunicron.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hqunicron.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hqunicron.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hqunicron.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hqunicron.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hqunicron.wordpress.com/15/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=15&subd=hqunicron&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/bb627fbbb80168507f03414cd5279e33?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Kynn</media:title>
		</media:content>
	</item>
		<item>
		<title>Silent Archaea :: Objective and a specific problem</title>
		<link>http://hqunicron.wordpress.com/2007/05/07/silent-archaea-objective-and-a-specific-problem/</link>
		<comments>http://hqunicron.wordpress.com/2007/05/07/silent-archaea-objective-and-a-specific-problem/#comments</comments>
		<pubDate>Mon, 07 May 2007 20:00:19 +0000</pubDate>
		<dc:creator>Dogui</dc:creator>
				<category><![CDATA[Silent Archaea]]></category>

		<guid isPermaLink="false">http://hqunicron.wordpress.com/2007/05/07/silent-archaea-objective-and-a-specific-problem/</guid>
		<description><![CDATA[Well, the week has gone by. A lot of activity here at HQUnicron.
Let´s give a general view of the purpose of Silent Archaea, and then onto my specific problem.
I´ve been reading some stuff since uploading SA to Game Chef.
I read lots of design journals, publishing tips and procedures. I also read some great games like [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=14&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Well, the week has gone by. A lot of activity here at HQUnicron.</p>
<p>Let´s give a general view of the purpose of Silent Archaea, and then onto my specific problem.</p>
<p>I´ve been reading some stuff since uploading SA to Game Chef.<br />
I read lots of design journals, publishing tips and procedures. I also read some great games like Donjon, Puppetland and My Life With Master. I like the way those games work, and the way they are written.</p>
<p>Now, I´m not seriously considering publication for SA. It just way too early to even think about it. It´s my first design, and I plan on treating it like that.<br />
However, I like the design process. I would like to make the best game possible. This is a hobby for me, so I´m not afraid of spending a decent amount of time on the game. (Hobby time, that is)<br />
Besides, if GC games were published all the time there would be too many games and not enough gamers :) And playing is what´s important, not text and art.</p>
<p>That´s the idea. I will work on it as professionally as possible. In fact, I plan on doing quite an amount of art for it, since art is what I´m trying to do with my life.</p>
<p>Now onto other things.</p>
<p>The original problem:<br />
I won´t ask anyone to read a draft or anything. I´ll try and explain everything here.<br />
The characters on the game have four attributes: Specialization, Martial, Sanity and Health. Every one of those is given a type of die (d6-d8-d10-d12)<br />
Now, the Health and Sanity attributes had points attached to them. The higher the die type, the more points the character got.<br />
The problem was the Sanity roll mechanic. When a character used a dose of drug, he gained an advantage (scene changing mechanic, basically)<br />
After that he would roll his Sanity die against a target number (8)<br />
Passing the roll (equal or higher) carried no consequences. Failing it, the character lost a Sanity point.</p>
<p>As you can see this made the Sanity attribute doubly important. The higher die type meant more points, and also a higher chance of passing the roll. This was the problem, for I didn´t want an attribute to be stronger that the others.</p>
<p>First solution was this: make the character roll the highest number on the die to pass the roll. Two seconds later I could not find a sensible reason for this (higher Sanity characters having a harder time passing the roll) so I discarded it.</p>
<p>Second solution was having a different target number for each die type. For example: 4 for a d6, 5 for a d8, 7 for a d12, etc. This meant more text, confusing target numbers with only metagame reasons, and overall quite inelegant mechanic.</p>
<p>Ok, stay with me. Now comes the fun part.<br />
I needed a way to give every character the same chance of passing the roll. I didn´t want to change the points table, since I wanted characters with different amounts of Sanity points.<br />
So I decided that the player would roll his Sanity die against a variable difficulty. Specifically, a &#8220;difficulty die&#8221; of the same die type. This means the d6 Sanity character would roll a d6 for his attribute against another d6. Equal or higher roll, he passes the test.<br />
This would give everyone the same chance of succeeding, since a d12 Sanity character would roll against a d12, and so on.</p>
<p>I thought this was what I was looking for. But there was no need for a completely different mechanic, no matter how important Sanity rolls were. So I decided to mutate the whole system from a fixed target number, to a variable target number.<br />
Now every attribute would roll against a difficulty (still set by the GM) that would be another die roll.</p>
<p>Now, I set the attributes to be variations of this die types: d6, d8, d10, and d12. A d20 just went over the charts as far as progression.<br />
The thing is I know crap about probabilities and stuff. I´m thinking of a difficulty die table such as this.</p>
<p>Automatic action &#8211; no roll<br />
Easy action &#8211; d4<br />
Average difficulty action &#8211; d6<br />
Hard action &#8211; d8<br />
Very difficult &#8211; d10<br />
Almost impossible &#8211; d12<br />
Impossible &#8211; no roll</p>
<p>This means an attribute with a d12 is actually very powerful. But I made the limitations so it was possible to have a d12 on an attribute, but a d6 was necessary.</p>
<p>So, what do you guys think? You think I should keep this train of thought? Is this system viable. Is the table right or is it too difficult to do stuff? There is a mechanic for tokens which can modify rolls too. It is small now. But maybe I can increase it to give the players more tokens, or something like that.</p>
<p>Thanks for any and all comments. Sorry for the lenght.</p>
<p>Cheers!!</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">Dogui</media:title>
		</media:content>
	</item>
		<item>
		<title>Threads :: New Cover</title>
		<link>http://hqunicron.wordpress.com/2007/05/05/threads-new-cover/</link>
		<comments>http://hqunicron.wordpress.com/2007/05/05/threads-new-cover/#comments</comments>
		<pubDate>Sat, 05 May 2007 17:26:29 +0000</pubDate>
		<dc:creator>adamrappold</dc:creator>
				<category><![CDATA[Threads]]></category>

		<guid isPermaLink="false">http://hqunicron.wordpress.com/2007/05/05/threads-new-cover/</guid>
		<description><![CDATA[Very small update!
Here is the graphics file: ThreadsCover3
Or, the layers seperated out as .tiff files: Layers
On Shreyas&#8217; suggestion I have changed the Font for the Threads cover (in addition to spicing up the background a little bit). Is this any better looking?
Also, if you have time, don&#8217;t forget to come commen my game duel submssion &#8220;Sad, Sweet, Song&#8221; (A [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=13&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Very small update!</p>
<p>Here is the graphics file: <a href="http://www.mediafire.com/?6gwntzglz0k">ThreadsCover3</a><br />
Or, the layers seperated out as .tiff files: <a href='http://www.mediafire.com/?ck4gldyqc5j'>Layers</a></p>
<p>On Shreyas&#8217; suggestion I have changed the Font for the Threads cover (in addition to spicing up the background a little bit). Is this any better looking?</p>
<p>Also, if you have time, don&#8217;t forget to come commen my game duel submssion &#8220;Sad, Sweet, Song&#8221; (A Noir RPG) over at my personal blog (<a href="http://adamrappold.wordpress.com/">View From the Fringe</a>).</p>
<p><img src="http://img108.imageshack.us/img108/4235/threadscover5oj3.jpg" alt="Image Hosted by ImageShack.us" /><br />
&#8211;Adam</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">adamrappold</media:title>
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		<title>Duck Review #1: The Weaver&#8217;s Daughters</title>
		<link>http://hqunicron.wordpress.com/2007/05/05/duck-review-1-the-weavers-daughters/</link>
		<comments>http://hqunicron.wordpress.com/2007/05/05/duck-review-1-the-weavers-daughters/#comments</comments>
		<pubDate>Sat, 05 May 2007 01:32:08 +0000</pubDate>
		<dc:creator>shreyas</dc:creator>
				<category><![CDATA[Other Projects]]></category>

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		<description><![CDATA[I thought I&#8217;d try something new, and conduct this as a kind of interview. That cool with you, Jess? I&#8217;ve read and annotated your game, and I await your questions eagerly.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=12&subd=hqunicron&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I thought I&#8217;d try something new, and conduct this as a kind of interview. That cool with you, Jess? I&#8217;ve read and annotated your game, and I await your questions eagerly.</p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/hqunicron.wordpress.com/12/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/hqunicron.wordpress.com/12/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/hqunicron.wordpress.com/12/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/hqunicron.wordpress.com/12/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/hqunicron.wordpress.com/12/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/hqunicron.wordpress.com/12/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/hqunicron.wordpress.com/12/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/hqunicron.wordpress.com/12/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/hqunicron.wordpress.com/12/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/hqunicron.wordpress.com/12/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/hqunicron.wordpress.com/12/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/hqunicron.wordpress.com/12/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hqunicron.wordpress.com&blog=1034776&post=12&subd=hqunicron&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Rivers Return to the Sea</media:title>
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